Setting: early one July evening, the patio of my condo.
I’m puttering around in the garden. Upstairs neighbor is grilling on his balcony.
Him (looking down): How was your Fourth? Me: Great, we went back east for the week, and you? Him: Oh, the grandkids came in, it was nice.
(beat)
Me: Check out how my tomatoes are doing! This one’s taller than me! Him: Are those tomatoes? I thought they were pot plants. Me: Um…. no. Him: Well, these are done. Have a great weekend! Me: You too Bob!
With the first wave of Google Glass out in the hands of Google I/O attendees and other early adopters, there’s been a lot of debate about the role of Glass in the future.
In the last few years, there’s been a big surge in wearable computing in the health and fitness field. And another one in smartphone apps that leverage the phone’s accelerometer, GPS, and gyroscope to bring the physical world closer to the online world.
Even casual joggers don’t think twice today about using a heart rate monitor when they’re exercising today. Fitness enthusiasts are tracking themselves 24 hours a day, sharing the data with their friends, and debating whether the Jawbone Up or the Fitbit Flex is the better monitoring tool. Using a smartphone app to get realtime turn-by-turn directions is table stakes. So why does Glass cause angst?
My colleague Christian Cantrell thinks the problem is the built-in camera, calling it “one of Glass’s biggest barriers to adoption” and I think he’s got a point.
By putting a camera right up by your face where everyone can see it, you’re raising awareness of the pervasiveness of cameras and video in ways that other forms of technology don’t. It’s not that Glass is all that much more invasive, it just feels that way.
It seems to me that a lot of the debate about the camera misses the point. Google Glass in its current form is quite likely not the shape of computing to come. The important thing about Glass is what it represents as a milepost along the path to the mainstreaming of wearable computing.
I’m eager to try out Glass at some point. But even more, I’m eagerly looking forward to what wearable computing will look like a few years from now – because I’m pretty sure it will owe a lot to Glass, even if it looks completely different.
As I sit writing this, the sun has just risen over the jetways of SFO. It’s been 3 days since I was last in this terminal. I’m heading to New York for yet another work event. And today is my fifth anniversary as an Adobe employee.
It’s been a pretty amazing 5 years. When I first joined the company, CS3 had just been launched. The tablet I am writing this blog post on didn’t exist yet. I was rocking a red Blackberry Curve for a phone and thought it was the best thing ever. (And actually it was pretty good. I can’t count how many times I dropped that thing and it just kept on working.)
Adobe’s business has changed pretty dramatically since then. There’ve been some days when I couldn’t believe I was lucky enough to get paid to do what I do, and some days when I wondered what the hell I was doing.
Throughout all the changes, and the highs and lows along the way, one constant has been the amazing people and customers I’ve had the pleasure and honor of working with. A smarter, more caring, and more dedicated group would be hard to find.
What the next five years will bring, who knows? One thing I do know is that I’m looking forward to the ride.
So HTC’s newest flagship phone – the HTC One – was released this week and lucky me, HTC sent me one as part of their launch. I’m a longtime fan of HTC phones, having used the Nexus One, the Inspire HD, and more recently the One X, but the HTC One is a big leap forward from all of these.
Short version: This phone is excellent. It looks, feels, and performs beautifully, and I just love using it. For more info, read on.
Getting Started
Out of the box, the HTC one feels great in your hand. It’s metal, not plastic, which means it’s a bit heavier than my One X, but not too heavy. The screen is beautiful. And the audio volume and quality are a big step forward.
HTC has a nice setup process that allows you to import data from a wide range of accounts. One new thing I found was the HTC Transfer Tool. As you might expect from the name, this transfers some data and settings (although mostly system stuff), including messages, contacts, music, and photos. After downloading the app onto my old phone and pairing the devices, it worked like a charm. Being able to transfer data across two phones without cables or using a computer was very nice. I just wish it included all my apps, not just HTC’s stuff.
HTC One Welcome screen
For the rest, Google’s setup added some more apps and settings onto the one, and then finally I went into the Play Store and re-downloads the rest. it would be nice if setting up a new phone was a bit more seamless, but you only have to do it once per phone, so this isn’t that big of a deal. Plus it gives me the chance to re-evaluate what apps make the cut to go onto the new phone.
Using the HTC One
With the phone set up and my apps reinstalled, I could start to give the phone a real workout. Here are my impressions after three days with the HTC One.
There’s a few little things I’d like to see improved, but even so this is easily the best Android phone out there. Sorry, Samsung fans. Given Sense UI over TouchWiz I’ll take Sense any day.
And speaking of UIs, Sense 5 has gotten a nice overhaul. Lots of little tweaks and additions, a new icon set and font — overall a very clean and modern feel to it. I love the upgrades to the Gallery, bringing together the photos that I have in various places, like Flickr, Dropbox, Instagram, plus several others. The email client works great with both my home and office email accounts and looks nicer than the last version.
There’s been a lot of talk about the “UltraPixel” camera and how HTC is focusing not on pixel count but overall photo quality. I come at this from the perspective of what they call a “prosumer” photographer and as such I have a pretty high quality standard. The HTC One is as good as a camera in a smartphone is going to get, but it’s not going to be replacing my Nikon D5100 anytime soon. Here’s a sample indoor shot:
random cat photo
The audio quality, as I said earlier, is really excellent, as is the screen. Colors just pop and animations flow smoothly. Battery life is about the same as most phones in its class – decent but not spectacular (about 8 hours of moderate use). I turned down the default brightness to help with battery life but I haven’t made use of the built in “power saver” features.
Although overall I’m very happy with the HTC One, there are a couple of things I’m not completely thrilled with. Primarily, the new home screen. I’d like to be able to do more customization that it allows. The clock and weather widget, for example, can’t be customized at all. And the new BlinkFeed is frustrating, because while I really like the look, I’d like it a lot more if it would display my calendar first all the time and then my social updates and news. My phone is a work tool as well as a social one and access to my calendar is pretty critical. Not having that in my home screen is a big minus.
This is mitigated somewhat by being able to add my calendar notifications into the lock screen. I can live with that.
New BlinkFeed home screen. Click through for a full screen shot.
Also, the whole HTC Zoe Share thing. I still don’t quite get what the heck it is, and I don’t see a need for it. I have plenty of other ways to share my photos and videos already.
None of that is a show stopper, although I do hope HTC continues to work on BlinkFeed to give us more options there.
Anyway, those are my impressions after a few days of use. I look forward to a long and happy life with my HTC One, and would definitely recommend it if you’re in the market for a new phone. Even you iPhone users should take a look.
One last note: I’m pairing my HTC One with a red Cruzerlite “Bugdroid” case. It’s a simple TPU case that doesn’t add a lot of extra bulk but offers some basic protection. Plus it’s cute.
Over the course of an exceedingly hectic and travel-filled March (four cities in three weeks!), I finally got the chance to attend SxSW Interactive. I was there for work (Adobe did a 2 day event as part of the festivities) and didn’t get the full SxSW experience.
Despite spending most of my time there snapping photos in a hotel ballroom, I did manage to get out a little, and I came away convinced of two things:
1) I want to go back next year, and
2) SxSW is what you make of it
There’s plenty of articles out there taking about SxSW from every possible angle. Depending on who you listen to, SxSW is anything from a 4-day partyfest to the most important event of the year for anyone touching the interactive world.
But ultimately – SxSW is a lot like Disneyworld. You can focus on a lot of different things when you do a trip to Disney. So much so that two families might have completely different experiences even though they’re both in Orlando at the same time. And you might come away hating the trip, or loving it, or wanting to do everything different the next time, or not wanting to change a thing.
It’s the end of February and my last post was in 2012. This is one of the longest dry spells I’ve had on the blog.
There are a few posts rolling around in my head; making the time to type them out has been the challenge. In the meantime, though, the cherry trees are blooming on my block and here’s one of them: